Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 77 days ago
6 / 6 / 6
K / D / A
52.2%
Kill participation
706.5
Damage / min
13,142g
503.2 gold / min
26
10 placed · 1 cleared
199
7.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFlammos#FLM
Warwick · Top
6 / 5 / 4
22.2% KP
12,601
13.2% share
11,331g
176 CS · 6.7/m
INFLATEDPawełek#INFL
Jarvan IV · Jungle
12 / 5 / 19
68.9% KP
27,957
29.3% share
14,352g
175 CS · 6.7/m
Marek Brazda1#DOG
LeBlanc · Mid
15 / 5 / 5
44.4% KP
26,985
28.3% share
14,515g
229 CS · 8.8/m
Felony For Abuse#EUW
Xerath · ADC
6 / 5 / 15
46.7% KP
18,753
19.6% share
12,550g
177 CS · 6.8/m
Sleepin all Day#EUW
Thresh · Support
6 / 3 / 17
51.1% KP
9,150
9.6% share
9,499g
17 CS · 0.7/m
Red side
Defeatfrajgo#rank1
Vayne · Top
2 / 10 / 1
13% KP
13,663
15.5% share
9,995g
210 CS · 8/m
Spear Shot#1111
Pantheon · Jungle
6 / 6 / 6
52.2% KP
18,451
21% share
13,142g
199 CS · 7.6/m
Kiro#rain
Qiyana · Mid
4 / 10 / 3
30.4% KP
13,756
15.6% share
8,845g
166 CS · 6.4/m
KC NEXT ADKING#EUW
Viktor · ADC
10 / 8 / 5
65.2% KP
26,347
30% share
16,032g
239 CS · 9.2/m
eMonkeyz Run#514
Ahri · Support
1 / 11 / 12
56.5% KP
15,725
17.9% share
7,977g
46 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
