Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 77 days ago
15 / 4 / 13
K / D / A
63.6%
Kill participation
1,426.5
Damage / min
16,751g
563.7 gold / min
24
12 placed · 0 cleared
201
6.8 CS / min
Objective control
4
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTVEmploid#EUW75
Jayce · Top
1 / 12 / 7
25% KP
18,380
15.3% share
9,224g
174 CS · 5.9/m
Owellen#0101
Viego · Jungle
13 / 8 / 6
59.4% KP
22,546
18.7% share
13,739g
176 CS · 5.9/m
alutapS#999
Locke · Mid
10 / 10 / 7
53.1% KP
29,220
24.3% share
13,866g
208 CS · 7/m
Abner#EUW0
Corki · ADC
7 / 4 / 6
40.6% KP
35,751
29.7% share
15,614g
264 CS · 8.9/m
Cya Baby#EUW
Bard · Support
1 / 10 / 20
65.6% KP
14,552
12.1% share
8,694g
28 CS · 0.9/m
Red side
VictorySpear Shot#1111
Pantheon · Top
15 / 4 / 13
63.6% KP
42,390
35.1% share
16,751g
201 CS · 6.8/m
Tazx3#XIII
Briar · Jungle
13 / 6 / 9
50% KP
25,915
21.5% share
14,954g
199 CS · 6.7/m
Desperate Nasus#EUW
Kayle · Mid
6 / 5 / 11
38.6% KP
17,927
14.9% share
14,807g
304 CS · 10.2/m
Welyn#TWTV
Aurelion Sol · ADC
6 / 7 / 15
47.7% KP
20,613
17.1% share
12,191g
169 CS · 5.7/m
EMPEROR AGURIN#ROYAL
Elise · Support
4 / 10 / 7
25% KP
13,832
11.5% share
9,453g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
