Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 76 days ago
10 / 3 / 6
K / D / A
42.1%
Kill participation
1,001.9
Damage / min
12,332g
483.6 gold / min
18
9 placed · 1 cleared
206
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKANG LE CONQUE#RANT
K'Sante · Top
2 / 6 / 3
27.8% KP
9,533
13.7% share
8,750g
167 CS · 6.5/m
FANTASM ANL#tigaz
Sylas · Jungle
6 / 8 / 3
50% KP
14,900
21.4% share
10,328g
149 CS · 5.8/m
Blackhero1#EUW
Fizz · Mid
3 / 8 / 6
50% KP
16,192
23.3% share
10,741g
164 CS · 6.4/m
Mirrai#025
Kalista · ADC
6 / 10 / 5
61.1% KP
21,223
30.5% share
13,234g
204 CS · 8/m
noobsuppp#noob
Thresh · Support
1 / 6 / 12
72.2% KP
7,770
11.2% share
7,275g
25 CS · 1/m
Red side
VictorySpear Shot#1111
Pantheon · Top
10 / 3 / 6
42.1% KP
25,548
23.1% share
12,332g
206 CS · 8.1/m
desperate desire#Densi
Nocturne · Jungle
11 / 0 / 16
71.1% KP
30,901
27.9% share
15,825g
239 CS · 9.4/m
ZenLess#Felix
Aurora · Mid
4 / 3 / 12
42.1% KP
23,047
20.8% share
9,388g
164 CS · 6.4/m
B O O S H I#STAR
Syndra · ADC
7 / 7 / 12
50% KP
19,133
17.3% share
12,319g
216 CS · 8.5/m
majitel#hony
Nautilus · Support
6 / 5 / 22
73.7% KP
12,164
11% share
9,982g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
