Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 72 days ago
7 / 3 / 25
K / D / A
82.1%
Kill participation
1,059.4
Damage / min
11,417g
451 gold / min
79
42 placed · 6 cleared
19
0.8 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDesperate Nasus#EUW
Kayle · Top
6 / 6 / 7
56.5% KP
19,874
25.8% share
12,171g
238 CS · 9.4/m
NotOtakuu com#PEREZ
Briar · Jungle
3 / 12 / 7
43.5% KP
10,911
14.2% share
9,363g
134 CS · 5.3/m
eMonkeyz Run#514
Zoe · Mid
3 / 3 / 8
47.8% KP
14,520
18.9% share
10,005g
212 CS · 8.4/m
Purple Hyacinth#Aimer
Fiora · ADC
4 / 10 / 4
34.8% KP
18,754
24.4% share
10,682g
186 CS · 7.3/m
unforgiven#12321
Shen · Support
7 / 8 / 10
73.9% KP
12,944
16.8% share
9,587g
19 CS · 0.8/m
Red side
VictoryFelony For Abuse#EUW
Karthus · Top
6 / 9 / 11
43.6% KP
27,577
26.1% share
10,892g
212 CS · 8.4/m
zng zng zng#11111
Quinn · Jungle
11 / 5 / 9
51.3% KP
20,788
19.7% share
14,916g
211 CS · 8.3/m
Riveo#007
Riven · Mid
6 / 3 / 13
48.7% KP
12,630
12% share
13,231g
210 CS · 8.3/m
Sw1ft#EUW
Yasuo · ADC
9 / 3 / 5
35.9% KP
17,675
16.8% share
13,905g
242 CS · 9.6/m
Spear Shot#1111
Pantheon · Support
7 / 3 / 25
82.1% KP
26,820
25.4% share
11,417g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
