Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 72 days ago
1 / 11 / 10
K / D / A
32.4%
Kill participation
699.5
Damage / min
10,565g
313.7 gold / min
34
13 placed · 2 cleared
196
5.8 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
1 / 11 / 10
32.4% KP
23,562
15% share
10,565g
196 CS · 5.8/m
SYN Moda#RED
Sylas · Jungle
4 / 6 / 15
55.9% KP
19,502
12.4% share
13,335g
195 CS · 5.8/m
Manga Reader#Climb
Akshan · Mid
16 / 5 / 8
70.6% KP
41,838
26.6% share
19,209g
247 CS · 7.3/m
Purple Hyacinth#Aimer
Fiora · ADC
7 / 8 / 9
47.1% KP
38,642
24.6% share
18,398g
285 CS · 8.5/m
Felony For Abuse#EUW
Karthus · Support
6 / 11 / 11
50% KP
33,832
21.5% share
11,463g
64 CS · 1.9/m
Red side
VictorySmile bear#happy
Shen · Top
3 / 7 / 13
39% KP
21,035
14.9% share
12,431g
223 CS · 6.6/m
Albi#Snoe
Jarvan IV · Jungle
5 / 10 / 26
75.6% KP
23,243
16.5% share
15,372g
229 CS · 6.8/m
SeRiN1#EUW
Locke · Mid
20 / 5 / 10
73.2% KP
47,181
33.4% share
19,018g
232 CS · 6.9/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
11 / 7 / 15
63.4% KP
42,855
30.4% share
16,159g
229 CS · 6.8/m
SUPERESTRELLA#Willy
Taric · Support
2 / 5 / 31
80.5% KP
6,838
4.8% share
11,185g
53 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
