Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 71 days ago
13 / 8 / 2
K / D / A
32.6%
Kill participation
989.1
Damage / min
16,252g
478.7 gold / min
23
14 placed · 0 cleared
234
6.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatskygge kriger#EUV
Rumble · Top
3 / 10 / 8
42.3% KP
37,798
24.5% share
14,541g
221 CS · 6.5/m
meistro#EUW
Shyvana · Jungle
5 / 10 / 3
30.8% KP
15,922
10.3% share
14,187g
220 CS · 6.5/m
JNOGALES CORTI#SOL
Tristana · Mid
3 / 7 / 8
42.3% KP
29,132
18.9% share
16,008g
332 CS · 9.8/m
Jiang Ziya#000
Nidalee · ADC
13 / 7 / 6
73.1% KP
53,096
34.4% share
21,249g
238 CS · 7/m
TTV reneredo#GiG
Pyke · Support
2 / 13 / 14
61.5% KP
18,359
11.9% share
10,835g
24 CS · 0.7/m
Red side
VictoryOreshizu#TROLL
Warwick · Top
18 / 6 / 2
43.5% KP
36,088
24.4% share
18,442g
254 CS · 7.5/m
ShakkOma#N94
Shaco · Jungle
2 / 4 / 13
32.6% KP
25,259
17.1% share
14,301g
285 CS · 8.4/m
sorcki#EUW
Viktor · Mid
10 / 5 / 14
52.2% KP
38,631
26.1% share
15,707g
247 CS · 7.3/m
Spear Shot#1111
Pantheon · ADC
13 / 8 / 2
32.6% KP
33,580
22.7% share
16,252g
234 CS · 6.9/m
ego therapy#1337
Bard · Support
3 / 3 / 19
47.8% KP
14,307
9.7% share
11,352g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
