Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 71 days ago
13 / 2 / 11
K / D / A
68.6%
Kill participation
1,032.2
Damage / min
18,194g
558.4 gold / min
29
8 placed · 5 cleared
258
7.9 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryG2 BrokenBlade#1918
Olaf · Top
6 / 7 / 6
34.3% KP
27,361
23.1% share
14,944g
266 CS · 8.2/m
Spear Shot#1111
Pantheon · Jungle
13 / 2 / 11
68.6% KP
33,632
28.5% share
18,194g
258 CS · 7.9/m
Percy Magic#1234
Locke · Mid
10 / 8 / 8
51.4% KP
27,561
23.3% share
16,544g
276 CS · 8.5/m
Conviction#mio拳头
Jhin · ADC
3 / 5 / 13
45.7% KP
18,976
16.1% share
16,255g
281 CS · 8.6/m
Fahox#EUW
Thresh · Support
3 / 7 / 13
45.7% KP
10,663
9% share
9,951g
31 CS · 1/m
Red side
DefeatDiELiECRYXD#777
Darius · Top
7 / 7 / 4
37.9% KP
21,585
17.7% share
14,295g
250 CS · 7.7/m
eMonkeyz Run#514
Nocturne · Jungle
6 / 4 / 15
72.4% KP
24,426
20.1% share
15,238g
258 CS · 7.9/m
ESCIK#EU1
Orianna · Mid
3 / 8 / 12
51.7% KP
30,752
25.3% share
13,822g
279 CS · 8.6/m
Sumerei#EUW
Lux · ADC
5 / 5 / 13
62.1% KP
31,543
25.9% share
14,399g
263 CS · 8.1/m
G2 Labrov#8085
Pyke · Support
8 / 11 / 9
58.6% KP
13,444
11% share
11,853g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
