Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 71 days ago
4 / 3 / 10
K / D / A
53.8%
Kill participation
596.8
Damage / min
7,318g
351 gold / min
74
34 placed · 5 cleared
25
1.2 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Rumble · Top
4 / 1 / 3
26.9% KP
11,989
15.4% share
10,103g
196 CS · 9.4/m
EMPEROR AGURIN#ROYAL
Kha'Zix · Jungle
4 / 2 / 15
73.1% KP
16,247
20.8% share
10,169g
173 CS · 8.3/m
detdert mid acc#RANK1
Sylas · Mid
3 / 7 / 5
30.8% KP
15,757
20.2% share
7,192g
128 CS · 6.1/m
Ryuk#adc
Yunara · ADC
11 / 5 / 6
65.4% KP
21,513
27.6% share
12,368g
149 CS · 7.1/m
Spear Shot#1111
Pantheon · Support
4 / 3 / 10
53.8% KP
12,444
16% share
7,318g
25 CS · 1.2/m
Red side
Defeatdepredador ápice#6XX
Dr. Mundo · Top
0 / 2 / 1
5.6% KP
3,000
4.9% share
5,674g
117 CS · 5.6/m
Theocacs#EUW
Trundle · Jungle
5 / 4 / 4
50% KP
11,909
19.6% share
8,477g
139 CS · 6.7/m
yebit#haha
Locke · Mid
7 / 3 / 3
55.6% KP
18,279
30.1% share
9,611g
151 CS · 7.2/m
tukaan#tukan
Miss Fortune · ADC
6 / 9 / 6
66.7% KP
21,896
36% share
10,512g
169 CS · 8.1/m
Thumbs Down#4847
Rell · Support
0 / 8 / 12
66.7% KP
5,743
9.4% share
5,684g
7 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
