Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 70 days ago
10 / 10 / 1
K / D / A
55%
Kill participation
728.6
Damage / min
12,838g
428.2 gold / min
26
11 placed · 3 cleared
207
6.9 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUsan sama#z1v9
Zed · Top
6 / 6 / 9
39.5% KP
35,999
23.7% share
15,377g
206 CS · 6.9/m
GeorgeDroydus#fent
Hecarim · Jungle
16 / 1 / 14
78.9% KP
51,569
34% share
19,377g
302 CS · 10.1/m
Po Gap#EUW
Katarina · Mid
9 / 4 / 13
57.9% KP
37,388
24.6% share
13,881g
214 CS · 7.1/m
clomnxx#wipe
Seraphine · ADC
6 / 5 / 19
65.8% KP
18,253
12% share
13,893g
196 CS · 6.5/m
PlaidCaleçon#777
Alistar · Support
1 / 4 / 24
65.8% KP
8,567
5.6% share
9,498g
29 CS · 1/m
Red side
DefeatEL DIABLO#YEN
Dr. Mundo · Top
1 / 4 / 6
35% KP
25,791
24% share
11,272g
263 CS · 8.8/m
Jackson Lamb#Slow
Bel'Veth · Jungle
5 / 8 / 4
45% KP
12,930
12.1% share
12,268g
195 CS · 6.5/m
Spear Shot#1111
Pantheon · Mid
10 / 10 / 1
55% KP
21,847
20.4% share
12,838g
207 CS · 6.9/m
depr#simon
Heimerdinger · ADC
3 / 8 / 6
45% KP
32,413
30.2% share
12,699g
256 CS · 8.5/m
KatataBiceps#EUW
Bard · Support
1 / 8 / 7
40% KP
14,321
13.3% share
8,320g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
