Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 68 days ago
18 / 1 / 10
K / D / A
82.4%
Kill participation
1,452.2
Damage / min
17,115g
666 gold / min
23
8 placed · 0 cleared
254
9.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIronclad#Scale
Jax · Top
6 / 3 / 4
66.7% KP
19,919
28.6% share
11,397g
222 CS · 8.6/m
who is remnant#nenad
Viego · Jungle
4 / 11 / 2
40% KP
7,451
10.7% share
11,331g
176 CS · 6.8/m
Usan sama#z1v9
Zed · Mid
3 / 4 / 3
40% KP
20,346
29.2% share
10,924g
212 CS · 8.2/m
JJESUS#AMEM
Viktor · ADC
1 / 11 / 2
20% KP
17,686
25.4% share
8,724g
170 CS · 6.6/m
Calme et Focus#EUW
Leona · Support
1 / 5 / 4
33.3% KP
4,299
6.2% share
6,931g
28 CS · 1.1/m
Red side
VictorySo into You#stbu
Riven · Top
1 / 7 / 5
17.6% KP
10,692
11.4% share
10,200g
200 CS · 7.8/m
Spear Shot#1111
Pantheon · Jungle
18 / 1 / 10
82.4% KP
37,321
39.9% share
17,115g
254 CS · 9.9/m
mihile toplaner#shiba
Tristana · Mid
5 / 2 / 6
32.4% KP
18,410
19.7% share
11,744g
260 CS · 10.1/m
Helski#HLSKI
Heimerdinger · ADC
7 / 5 / 9
47.1% KP
21,866
23.4% share
12,961g
231 CS · 9/m
Exoticghost#EUW66
Taric · Support
3 / 0 / 19
64.7% KP
5,135
5.5% share
8,638g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
