Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 67 days ago
4 / 10 / 8
K / D / A
42.9%
Kill participation
528.3
Damage / min
11,413g
310.8 gold / min
110
51 placed · 5 cleared
58
1.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfrajgo#rank1
Jayce · Top
4 / 7 / 10
50% KP
31,358
23.6% share
15,777g
323 CS · 8.8/m
KC NEXT ADKING#EUW
Vi · Jungle
5 / 6 / 8
46.4% KP
17,544
13.2% share
15,710g
270 CS · 7.4/m
RAIKO KATA KING#KATA
Katarina · Mid
10 / 9 / 8
64.3% KP
44,704
33.6% share
18,469g
303 CS · 8.3/m
Slendo#DAC
Yunara · ADC
5 / 9 / 4
32.1% KP
20,025
15.1% share
15,767g
298 CS · 8.1/m
Spear Shot#1111
Pantheon · Support
4 / 10 / 8
42.9% KP
19,398
14.6% share
11,413g
58 CS · 1.6/m
Red side
Victoryanteno#PT1
Olaf · Top
8 / 8 / 9
41.5% KP
26,028
18.7% share
15,575g
259 CS · 7.1/m
AitchAre#6767
Darius · Jungle
13 / 3 / 10
56.1% KP
26,963
19.4% share
18,740g
278 CS · 7.6/m
UREK MAZINO#ZTMY
Gwen · Mid
10 / 7 / 10
48.8% KP
42,171
30.3% share
18,461g
267 CS · 7.3/m
schado x1#EU1
Kai'Sa · ADC
7 / 4 / 9
39% KP
32,111
23.1% share
18,689g
315 CS · 8.6/m
TTV ROSEHAN LOL#AHRI
Karma · Support
3 / 6 / 25
68.3% KP
11,888
8.5% share
12,456g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
