Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 67 days ago
7 / 8 / 12
K / D / A
37.3%
Kill participation
983.1
Damage / min
12,240g
414.2 gold / min
32
12 placed · 2 cleared
187
6.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBoda#win
Renekton · Top
9 / 7 / 6
51.7% KP
31,554
28.6% share
13,084g
203 CS · 6.9/m
Poppetje#Popje
Quinn · Jungle
5 / 11 / 12
58.6% KP
22,818
20.7% share
13,567g
178 CS · 6/m
girlfailure#TKYON
Azir · Mid
8 / 11 / 4
41.4% KP
26,635
24.1% share
13,333g
230 CS · 7.8/m
SpatialAwareness#macro
Veigar · ADC
4 / 9 / 6
34.5% KP
20,308
18.4% share
14,088g
260 CS · 8.8/m
Nylana#EUW
Nami · Support
3 / 13 / 13
55.2% KP
9,031
8.2% share
8,914g
27 CS · 0.9/m
Red side
VictorySpear Shot#1111
Pantheon · Top
7 / 8 / 12
37.3% KP
29,050
19.3% share
12,240g
187 CS · 6.3/m
Szustki#666
Nunu & Willump · Jungle
8 / 1 / 24
62.7% KP
24,595
16.3% share
16,091g
257 CS · 8.7/m
DJ DRECKISCH#MID
Ahri · Mid
19 / 6 / 9
54.9% KP
40,402
26.8% share
14,693g
206 CS · 7/m
moonlight sky#dream
Jhin · ADC
14 / 7 / 14
54.9% KP
38,091
25.3% share
19,540g
250 CS · 8.5/m
farfetch#296
Camille · Support
3 / 7 / 18
41.2% KP
18,684
12.4% share
11,151g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
