Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 67 days ago
8 / 1 / 8
K / D / A
44.4%
Kill participation
1,268
Damage / min
13,226g
515 gold / min
26
10 placed · 3 cleared
227
8.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
8 / 1 / 8
44.4% KP
32,567
32.9% share
13,226g
227 CS · 8.8/m
Diamondprox#ProX
Kha'Zix · Jungle
12 / 2 / 8
55.6% KP
19,239
19.4% share
13,417g
210 CS · 8.2/m
Painful#lol
Orianna · Mid
7 / 3 / 18
69.4% KP
26,971
27.2% share
13,182g
218 CS · 8.5/m
3XA#ida
Tristana · ADC
9 / 5 / 6
41.7% KP
16,477
16.6% share
15,021g
252 CS · 9.8/m
Sz3fitoo#SZEF
Lulu · Support
0 / 3 / 24
66.7% KP
3,848
3.9% share
8,278g
28 CS · 1.1/m
Red side
DefeatPlaidCaleçon#777
Malphite · Top
0 / 6 / 1
7.1% KP
7,916
12.7% share
7,881g
177 CS · 6.9/m
Laurent Voulzy#Hiro
Lucian · Jungle
2 / 9 / 4
42.9% KP
8,237
13.2% share
9,566g
161 CS · 6.3/m
the pebble#EUW
Gangplank · Mid
6 / 5 / 5
78.6% KP
22,847
36.6% share
13,679g
261 CS · 10.2/m
qpsmdnfgbh#00x
Viktor · ADC
5 / 7 / 3
57.1% KP
16,164
25.9% share
11,284g
208 CS · 8.1/m
eMonkeyz Run#514
Nautilus · Support
1 / 9 / 8
64.3% KP
7,319
11.7% share
7,243g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
