Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 67 days ago
9 / 7 / 6
K / D / A
34.9%
Kill participation
1,067.9
Damage / min
13,156g
421 gold / min
27
11 placed · 0 cleared
199
6.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNAAYIL#S67
K'Sante · Top
5 / 9 / 4
32.1% KP
22,556
16.2% share
11,020g
185 CS · 5.9/m
TwTv Burgi41#Belle
Hecarim · Jungle
5 / 8 / 9
50% KP
28,097
20.2% share
13,531g
235 CS · 7.5/m
Flareon#2722
LeBlanc · Mid
8 / 6 / 4
42.9% KP
31,121
22.3% share
13,577g
233 CS · 7.5/m
GALA RULER AEON#EUW
Sivir · ADC
6 / 9 / 6
42.9% KP
40,435
29% share
14,630g
252 CS · 8.1/m
UIC Bardie3#0711
Bard · Support
4 / 11 / 14
64.3% KP
17,230
12.4% share
10,162g
18 CS · 0.6/m
Red side
VictorySpear Shot#1111
Pantheon · Top
9 / 7 / 6
34.9% KP
33,373
22.1% share
13,156g
199 CS · 6.4/m
nirvana pathing#0906
Lillia · Jungle
13 / 2 / 13
60.5% KP
43,037
28.6% share
18,368g
317 CS · 10.1/m
GoNEXTunlucky#LOW
Aatrox · Mid
6 / 5 / 8
32.6% KP
16,011
10.6% share
12,474g
176 CS · 5.6/m
unforgiven#12321
Locke · ADC
8 / 10 / 10
41.9% KP
27,536
18.3% share
15,358g
213 CS · 6.8/m
kiss in rain#alex
Sona · Support
7 / 4 / 28
81.4% KP
30,759
20.4% share
13,241g
52 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
