Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 67 days ago
7 / 9 / 3
K / D / A
71.4%
Kill participation
690.5
Damage / min
12,053g
496.3 gold / min
18
7 placed · 1 cleared
183
7.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV Wakatito#ESILE
Elise · Top
0 / 8 / 2
14.3% KP
12,156
14.5% share
5,802g
93 CS · 3.8/m
Spear Shot#1111
Pantheon · Jungle
7 / 9 / 3
71.4% KP
16,768
20% share
12,053g
183 CS · 7.5/m
detdert mid acc#RANK1
Varus · Mid
5 / 12 / 1
42.9% KP
24,903
29.8% share
9,906g
182 CS · 7.5/m
Ryuk#adc
Caitlyn · ADC
1 / 9 / 2
21.4% KP
17,033
20.4% share
10,252g
200 CS · 8.2/m
Targamas#5555
Bard · Support
1 / 8 / 6
50% KP
12,836
15.3% share
6,814g
19 CS · 0.8/m
Red side
VictoryKingslayer#world
Olaf · Top
10 / 2 / 8
39.1% KP
24,322
21.1% share
14,578g
216 CS · 8.9/m
mayoeba yabureru#天下無双
Nocturne · Jungle
12 / 1 / 10
47.8% KP
20,418
17.7% share
13,273g
201 CS · 8.3/m
Simpli#000
Locke · Mid
9 / 5 / 10
41.3% KP
20,279
17.6% share
10,161g
120 CS · 4.9/m
EXOFENG#KNEEL
Yunara · ADC
14 / 4 / 14
60.9% KP
40,632
35.2% share
16,742g
214 CS · 8.8/m
alvarooo#000
Shen · Support
1 / 2 / 26
58.7% KP
9,637
8.4% share
8,596g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
