Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 66 days ago
9 / 3 / 17
K / D / A
81.3%
Kill participation
1,305.4
Damage / min
13,376g
471 gold / min
22
10 placed · 2 cleared
225
7.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
9 / 3 / 17
81.3% KP
37,074
30.8% share
13,376g
225 CS · 7.9/m
yumi#lav
Sylas · Jungle
6 / 3 / 20
81.3% KP
22,723
18.9% share
12,418g
194 CS · 6.8/m
Lost purpose#evlyn
Syndra · Mid
10 / 2 / 13
71.9% KP
24,461
20.3% share
13,952g
215 CS · 7.6/m
GoldenGod#EUW
Xerath · ADC
6 / 2 / 18
75% KP
28,339
23.5% share
14,657g
231 CS · 8.1/m
adoerable#puppy
Soraka · Support
1 / 5 / 25
81.3% KP
7,786
6.5% share
8,874g
43 CS · 1.5/m
Red side
DefeatChevalier Karbon#DQ IX
Udyr · Top
2 / 6 / 1
20% KP
9,011
10.7% share
9,524g
213 CS · 7.5/m
Jackson Lamb#Slow
Skarner · Jungle
3 / 6 / 7
66.7% KP
14,785
17.5% share
10,737g
199 CS · 7/m
Red block#999
Irelia · Mid
8 / 7 / 5
86.7% KP
28,615
33.9% share
13,999g
281 CS · 9.9/m
Torakle#EUW
Vel'Koz · ADC
2 / 6 / 4
40% KP
24,555
29.1% share
10,742g
219 CS · 7.7/m
Support CEO#SBS
Leona · Support
0 / 7 / 9
60% KP
7,373
8.7% share
6,666g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
