Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 65 days ago
8 / 5 / 4
K / D / A
44.4%
Kill participation
1,058.2
Damage / min
12,989g
437.3 gold / min
25
11 placed · 0 cleared
236
7.9 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
8 / 5 / 4
44.4% KP
31,430
28.2% share
12,989g
236 CS · 7.9/m
Kokoro#1206
Nidalee · Jungle
15 / 1 / 4
70.4% KP
33,705
30.2% share
18,162g
288 CS · 9.7/m
The Absolut#bg3
Karma · Mid
0 / 5 / 11
40.7% KP
13,369
12% share
9,973g
187 CS · 6.3/m
KC NEXT ADKING#EUW
Ezreal · ADC
4 / 1 / 6
37% KP
25,750
23.1% share
15,903g
326 CS · 11/m
Inverted Enoch#EUW
Thresh · Support
0 / 3 / 13
48.1% KP
7,263
6.5% share
8,852g
31 CS · 1/m
Red side
DefeatNotiko#EUW01
Gnar · Top
4 / 6 / 2
40% KP
17,633
21.2% share
13,133g
232 CS · 7.8/m
EMPEROR AGURIN#ROYAL
Kha'Zix · Jungle
4 / 6 / 6
66.7% KP
23,417
28.2% share
12,384g
229 CS · 7.7/m
Shaolin Nunu#00000
Nunu & Willump · Mid
2 / 8 / 9
73.3% KP
15,036
18.1% share
8,080g
95 CS · 3.2/m
Opossos#侘 寂
Zilean · ADC
3 / 0 / 4
46.7% KP
13,143
15.8% share
13,608g
303 CS · 10.2/m
trymboner#2000
Senna · Support
2 / 7 / 7
60% KP
13,771
16.6% share
9,465g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
