Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 63 days ago
10 / 6 / 9
K / D / A
51.4%
Kill participation
1,038.6
Damage / min
12,979g
453.8 gold / min
29
12 placed · 2 cleared
195
6.8 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
10 / 6 / 9
51.4% KP
29,705
23.4% share
12,979g
195 CS · 6.8/m
GENERAL detdert#R1GX
Talon · Jungle
15 / 3 / 6
56.8% KP
32,450
25.6% share
16,879g
277 CS · 9.7/m
TTV ROSEHAN LOL#AHRI
Ahri · Mid
4 / 4 / 15
51.4% KP
25,211
19.9% share
11,008g
213 CS · 7.4/m
promise#8 4
Draven · ADC
7 / 3 / 9
43.2% KP
30,849
24.3% share
16,861g
257 CS · 9/m
Safeeer#961
Rakan · Support
1 / 5 / 23
64.9% KP
8,722
6.9% share
8,676g
31 CS · 1.1/m
Red side
Defeatshotgunangel#coda
Camille · Top
0 / 9 / 5
23.8% KP
13,267
15.1% share
9,181g
177 CS · 6.2/m
Regn#EU1
Graves · Jungle
10 / 7 / 8
85.7% KP
30,066
34.2% share
16,618g
243 CS · 8.5/m
ObiDagsYTB#EUW
Sylas · Mid
4 / 7 / 8
57.1% KP
15,551
17.7% share
10,323g
185 CS · 6.5/m
star zall#twtv
Veigar · ADC
4 / 7 / 7
52.4% KP
21,063
23.9% share
12,573g
227 CS · 7.9/m
Scimmia#simi
Skarner · Support
3 / 7 / 10
61.9% KP
8,071
9.2% share
8,972g
55 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
