Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 62 days ago
10 / 8 / 5
K / D / A
78.9%
Kill participation
719
Damage / min
16,429g
526.9 gold / min
24
9 placed · 1 cleared
232
7.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRank 1#POT
Rumble · Top
3 / 8 / 10
68.4% KP
22,390
26.4% share
11,440g
216 CS · 6.9/m
Spear Shot#1111
Pantheon · Jungle
10 / 8 / 5
78.9% KP
22,421
26.4% share
16,429g
232 CS · 7.4/m
Desperate Nasus#EUW
Nasus · Mid
4 / 7 / 2
31.6% KP
16,554
19.5% share
13,565g
285 CS · 9.1/m
DONT GET C#EUW
Karma · ADC
0 / 6 / 11
57.9% KP
7,187
8.5% share
11,043g
197 CS · 6.3/m
Sunfyre#Gold
Senna · Support
2 / 8 / 16
94.7% KP
16,376
19.3% share
10,361g
45 CS · 1.4/m
Red side
VictorySALUTATOUSCPOLO#POLO
Aurora · Top
7 / 6 / 12
51.4% KP
27,257
18.1% share
13,026g
216 CS · 6.9/m
TWTV Peng04#Hanni
Amumu · Jungle
7 / 7 / 17
64.9% KP
23,444
15.5% share
14,038g
195 CS · 6.3/m
TwTv BZ EUW#INSHL
Zed · Mid
10 / 2 / 9
51.4% KP
43,214
28.6% share
17,662g
280 CS · 9/m
fantomisto#MID
Viktor · ADC
12 / 1 / 11
62.2% KP
45,073
29.9% share
18,039g
295 CS · 9.5/m
smerfik#666
Rell · Support
1 / 3 / 29
81.1% KP
11,868
7.9% share
10,466g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
