Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 61 days ago
15 / 5 / 13
K / D / A
56%
Kill participation
1,210.6
Damage / min
17,251g
565 gold / min
37
11 placed · 6 cleared
205
6.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatG2 Hans Sama#12838
Corki · Top
14 / 7 / 2
53.3% KP
46,682
36.9% share
15,667g
251 CS · 8.2/m
sensiz olmaz#recep
Skarner · Jungle
3 / 9 / 11
46.7% KP
19,089
15.1% share
10,746g
198 CS · 6.5/m
Giyuu zzz#EUW2
Cassiopeia · Mid
7 / 8 / 4
36.7% KP
27,066
21.4% share
13,918g
293 CS · 9.6/m
Ryuk#adc
Yunara · ADC
5 / 13 / 8
43.3% KP
25,257
20% share
14,573g
204 CS · 6.7/m
Yozora#211
Rell · Support
1 / 13 / 17
60% KP
8,477
6.7% share
8,369g
16 CS · 0.5/m
Red side
VictoryRegn#EU1
Ambessa · Top
5 / 6 / 12
34% KP
21,188
14% share
11,874g
198 CS · 6.5/m
SMRADOCH ZICSSI#EUW
Olaf · Jungle
11 / 2 / 14
50% KP
31,135
20.6% share
17,880g
269 CS · 8.8/m
TwTv LadicusVibe#Vayne
Twitch · Mid
13 / 10 / 10
46% KP
38,814
25.7% share
13,461g
162 CS · 5.3/m
Spear Shot#1111
Pantheon · ADC
15 / 5 / 13
56% KP
36,964
24.5% share
17,251g
205 CS · 6.7/m
TwTv BZ EUW#INSHL
Sylas · Support
6 / 8 / 20
52% KP
22,750
15.1% share
11,013g
49 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
