Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 60 days ago
11 / 10 / 11
K / D / A
56.4%
Kill participation
1,056.3
Damage / min
14,370g
481.1 gold / min
27
10 placed · 5 cleared
199
6.7 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatanteno#PT1
Olaf · Top
1 / 7 / 6
17.9% KP
13,476
11.5% share
9,691g
216 CS · 7.2/m
JG top boy#lync1
Zac · Jungle
8 / 6 / 13
53.8% KP
24,611
21% share
13,954g
201 CS · 6.7/m
Marty Supreme#BEAST
LeBlanc · Mid
10 / 4 / 15
64.1% KP
31,376
26.8% share
13,790g
227 CS · 7.6/m
Spear Shot#1111
Pantheon · ADC
11 / 10 / 11
56.4% KP
31,549
26.9% share
14,370g
199 CS · 6.7/m
Passed Pawn#EUW2
Pyke · Support
9 / 8 / 13
56.4% KP
16,261
13.9% share
11,603g
39 CS · 1.3/m
Red side
VictoryCURSED ACCOUNT#DECAY
Tryndamere · Top
11 / 1 / 4
42.9% KP
25,163
18.6% share
17,822g
308 CS · 10.3/m
Regn#EU1
Graves · Jungle
6 / 7 / 11
48.6% KP
34,891
25.8% share
14,392g
247 CS · 8.3/m
Yuta Okkotsu#BOAT
Malzahar · Mid
11 / 10 / 6
48.6% KP
38,331
28.4% share
13,893g
224 CS · 7.5/m
SMRADOCH ZICSSI#EUW
Varus · ADC
6 / 11 / 7
37.1% KP
24,006
17.8% share
14,393g
217 CS · 7.3/m
Kral Batuuu#kral
Bard · Support
1 / 10 / 16
48.6% KP
12,591
9.3% share
8,900g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
