Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 56 days ago
6 / 13 / 12
K / D / A
62.1%
Kill participation
915.6
Damage / min
15,587g
494.3 gold / min
23
10 placed · 4 cleared
210
6.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTVEmploid#EUW75
Jayce · Top
4 / 2 / 11
36.6% KP
39,315
25.3% share
12,719g
247 CS · 7.8/m
Call me Izo#igi
Vi · Jungle
5 / 7 / 9
34.1% KP
26,115
16.8% share
13,637g
238 CS · 7.5/m
Shoi Ming#EUW
LeBlanc · Mid
24 / 4 / 3
65.9% KP
43,477
28% share
18,075g
222 CS · 7/m
Naruto Uzumaki#火火火
Cassiopeia · ADC
5 / 9 / 11
39% KP
33,272
21.5% share
13,225g
196 CS · 6.2/m
Its Me#Ap0
Janna · Support
3 / 7 / 23
63.4% KP
12,927
8.3% share
10,602g
27 CS · 0.9/m
Red side
DefeatHOMEOFFICEABUSER#69420
Gragas · Top
1 / 8 / 3
13.8% KP
15,100
13.5% share
10,125g
243 CS · 7.7/m
dye this world#22222
Shyvana · Jungle
7 / 8 / 9
55.2% KP
25,609
23% share
13,585g
224 CS · 7.1/m
Ketsuo#1386
Locke · Mid
11 / 6 / 5
55.2% KP
28,262
25.4% share
14,193g
209 CS · 6.6/m
Spear Shot#1111
Draven · ADC
6 / 13 / 12
62.1% KP
28,871
25.9% share
15,587g
210 CS · 6.7/m
Nireo#1408
Bard · Support
4 / 6 / 18
75.9% KP
13,605
12.2% share
10,132g
9 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
