Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 52 days ago
11 / 8 / 7
K / D / A
42.9%
Kill participation
1,074.3
Damage / min
15,255g
493.2 gold / min
36
12 placed · 5 cleared
254
8.2 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSwiT#ZEUS
Jayce · Top
6 / 10 / 5
50% KP
25,377
27.2% share
15,814g
256 CS · 8.3/m
Ray Shoesmith#frfr
Zac · Jungle
6 / 11 / 7
59.1% KP
18,565
19.9% share
12,524g
185 CS · 6/m
Kiro#rain
Locke · Mid
4 / 7 / 1
22.7% KP
18,431
19.8% share
12,220g
218 CS · 7/m
Sunfyre#Gold
Jhin · ADC
4 / 6 / 5
40.9% KP
21,829
23.4% share
13,738g
268 CS · 8.7/m
TTV reneredo#GiG
Pyke · Support
2 / 8 / 6
36.4% KP
8,971
9.6% share
7,882g
14 CS · 0.5/m
Red side
VictorySpear Shot#1111
Pantheon · Top
11 / 8 / 7
42.9% KP
33,231
23.9% share
15,255g
254 CS · 8.2/m
N Ξ M A NJ A#EUW
Elise · Jungle
12 / 4 / 8
47.6% KP
26,742
19.2% share
15,175g
228 CS · 7.4/m
Whirlwind Yasuo#ttv
Yone · Mid
9 / 3 / 6
35.7% KP
31,495
22.6% share
15,089g
292 CS · 9.4/m
Torakle#EUW
Vel'Koz · ADC
6 / 4 / 12
42.9% KP
31,305
22.5% share
13,963g
244 CS · 7.9/m
TakeWhatYouWant#OZZY
Shen · Support
4 / 3 / 24
66.7% KP
16,346
11.7% share
10,855g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
