Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 52 days ago
6 / 6 / 2
K / D / A
34.8%
Kill participation
780.7
Damage / min
11,703g
405.4 gold / min
28
11 placed · 3 cleared
231
8 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKatze#myao
Nasus · Top
3 / 6 / 4
22.6% KP
10,758
10% share
11,096g
208 CS · 7.2/m
Skeanz#Neil
Lee Sin · Jungle
11 / 4 / 13
77.4% KP
26,029
24.1% share
15,008g
190 CS · 6.6/m
kyeahOOOOOOOOOOO#FFFFF
Veigar · Mid
5 / 3 / 16
67.7% KP
31,229
28.9% share
12,716g
254 CS · 8.8/m
T1 Smash#2006
Tristana · ADC
11 / 3 / 10
67.7% KP
32,396
30% share
16,956g
265 CS · 9.2/m
Thumbs Down#4847
Rakan · Support
1 / 7 / 25
83.9% KP
7,609
7% share
8,847g
25 CS · 0.9/m
Red side
DefeatNille#76100
Olaf · Top
6 / 2 / 9
65.2% KP
27,696
30.5% share
13,363g
248 CS · 8.6/m
Yukino7#cat
Naafiri · Jungle
4 / 7 / 7
47.8% KP
17,073
18.8% share
11,726g
194 CS · 6.7/m
Spear Shot#1111
Pantheon · Mid
6 / 6 / 2
34.8% KP
22,536
24.8% share
11,703g
231 CS · 8/m
CruncyWM#TW TV
Sylas · ADC
2 / 8 / 3
21.7% KP
13,780
15.2% share
9,641g
177 CS · 6.1/m
BONJOUR L AMI#mio韩服
Pyke · Support
5 / 8 / 5
43.5% KP
9,791
10.8% share
8,648g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
