Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 52 days ago
6 / 1 / 5
K / D / A
42.3%
Kill participation
1,009.7
Damage / min
12,722g
519.3 gold / min
16
10 placed · 0 cleared
243
9.9 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
6 / 1 / 5
42.3% KP
24,737
27.4% share
12,722g
243 CS · 9.9/m
удачи#666
Hecarim · Jungle
8 / 3 / 9
65.4% KP
22,938
25.4% share
13,237g
232 CS · 9.5/m
Conq and Donk#conq
Karma · Mid
1 / 5 / 12
50% KP
10,909
12.1% share
8,171g
134 CS · 5.5/m
improver mqawd#2998
Kai'Sa · ADC
8 / 4 / 9
65.4% KP
18,094
20% share
13,494g
217 CS · 8.9/m
Let Down#2812
Camille · Support
3 / 8 / 12
57.7% KP
13,698
15.2% share
8,073g
39 CS · 1.6/m
Red side
DefeatCURSED ACCOUNT#DECAY
Darius · Top
2 / 5 / 1
14.3% KP
9,884
12.8% share
8,397g
177 CS · 7.2/m
jarx0k#EUW
Taliyah · Jungle
2 / 6 / 10
57.1% KP
17,902
23.2% share
10,047g
177 CS · 7.2/m
Sanji Vinsmoke#000
Aurora · Mid
8 / 4 / 3
52.4% KP
18,672
24.2% share
9,531g
173 CS · 7.1/m
Gon Freecss#RRRRR
Jhin · ADC
8 / 6 / 6
66.7% KP
25,344
32.8% share
11,424g
200 CS · 8.2/m
Smoke#TELLY
Renata Glasc · Support
1 / 5 / 17
85.7% KP
5,412
7% share
7,049g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
