Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 51 days ago
6 / 4 / 8
K / D / A
31.1%
Kill participation
852.3
Damage / min
11,515g
420.5 gold / min
27
10 placed · 2 cleared
196
7.2 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
6 / 4 / 8
31.1% KP
23,339
19.2% share
11,515g
196 CS · 7.2/m
Glassy Sky#ONE
Wukong · Jungle
14 / 0 / 9
51.1% KP
25,495
21% share
15,155g
230 CS · 8.4/m
jueduihexin#CN2
Swain · Mid
7 / 5 / 15
48.9% KP
25,294
20.8% share
12,971g
239 CS · 8.7/m
Torakle#EUW
Vel'Koz · ADC
11 / 3 / 13
53.3% KP
31,242
25.7% share
14,309g
198 CS · 7.2/m
Dekap#EUW
Shen · Support
7 / 5 / 19
57.8% KP
16,083
13.2% share
9,907g
31 CS · 1.1/m
Red side
DefeatSANDOG#EUWW
K'Sante · Top
2 / 9 / 2
23.5% KP
16,784
21.4% share
9,133g
182 CS · 6.6/m
Ulydexy#EUW
Taliyah · Jungle
5 / 6 / 3
47.1% KP
17,610
22.4% share
10,745g
184 CS · 6.7/m
Mickey Mouse#SZN
Ahri · Mid
6 / 11 / 2
47.1% KP
19,298
24.6% share
10,983g
195 CS · 7.1/m
NoobTownMayor#Noobs
Jhin · ADC
2 / 10 / 4
35.3% KP
14,238
18.1% share
11,507g
224 CS · 8.2/m
BONJOUR L AMI#mio韩服
Bard · Support
2 / 9 / 9
64.7% KP
10,626
13.5% share
8,018g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
