Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 47 days ago
13 / 9 / 13
K / D / A
47.3%
Kill participation
1,153.2
Damage / min
14,863g
477.7 gold / min
22
9 placed · 1 cleared
191
6.1 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
13 / 9 / 13
47.3% KP
35,884
22.1% share
14,863g
191 CS · 6.1/m
hiddenn#EUW
Lee Sin · Jungle
13 / 7 / 24
67.3% KP
36,604
22.6% share
16,897g
191 CS · 6.1/m
Frezzer#YoRHa
Hwei · Mid
18 / 5 / 19
67.3% KP
47,214
29.1% share
17,525g
248 CS · 8/m
LaOne1#EUW00
Cassiopeia · ADC
7 / 6 / 8
27.3% KP
25,451
15.7% share
14,737g
279 CS · 9/m
Loris#Ego
Camille · Support
4 / 11 / 23
49.1% KP
17,000
10.5% share
10,845g
34 CS · 1.1/m
Red side
DefeatDressfire#BMS
Renekton · Top
5 / 8 / 6
28.9% KP
19,813
15.8% share
11,835g
204 CS · 6.6/m
TTV HYBRADGE#ADL
Shyvana · Jungle
11 / 7 / 10
55.3% KP
29,264
23.3% share
16,245g
251 CS · 8.1/m
StaTup god acc#EUW
Malzahar · Mid
7 / 12 / 11
47.4% KP
28,422
22.6% share
14,562g
219 CS · 7/m
pinky promise#717
Kai'Sa · ADC
11 / 14 / 6
44.7% KP
34,695
27.6% share
16,736g
219 CS · 7/m
Roman Gofman#GOAT
Nautilus · Support
4 / 14 / 21
65.8% KP
13,391
10.7% share
9,992g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
