Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 46 days ago
5 / 11 / 13
K / D / A
64.3%
Kill participation
941.1
Damage / min
9,871g
363.1 gold / min
20
9 placed · 0 cleared
160
5.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
5 / 11 / 13
64.3% KP
25,581
23% share
9,871g
160 CS · 5.9/m
Cboi#EUW
Cho'Gath · Jungle
10 / 2 / 10
71.4% KP
25,482
22.9% share
13,466g
192 CS · 7.1/m
suurmamma#DADDY
Syndra · Mid
10 / 9 / 5
53.6% KP
32,798
29.5% share
13,600g
188 CS · 6.9/m
NoobTownMayor#Noobs
Zeri · ADC
2 / 12 / 7
32.1% KP
18,464
16.6% share
11,687g
239 CS · 8.8/m
yOFT#EUW2
Nautilus · Support
1 / 7 / 14
53.6% KP
8,767
7.9% share
7,450g
36 CS · 1.3/m
Red side
Victory0l1ck0#EUW
Urgot · Top
11 / 11 / 5
39% KP
28,638
22.2% share
12,292g
173 CS · 6.4/m
Krysia#jdisa
Wukong · Jungle
8 / 6 / 7
36.6% KP
18,158
14.1% share
12,415g
200 CS · 7.4/m
HOMEOFFICEABUSER#69420
Viktor · Mid
5 / 4 / 15
48.8% KP
32,869
25.5% share
12,178g
220 CS · 8.1/m
Ad Astra#2154
Aurelion Sol · ADC
13 / 2 / 12
61% KP
35,606
27.6% share
14,854g
196 CS · 7.2/m
detdert adc acc#RANK1
Bard · Support
4 / 5 / 17
51.2% KP
13,735
10.6% share
9,214g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
