Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 42 days ago
11 / 8 / 11
K / D / A
57.9%
Kill participation
1,150.8
Damage / min
13,367g
398 gold / min
54
17 placed · 8 cleared
181
5.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
11 / 8 / 11
57.9% KP
38,649
27% share
13,367g
181 CS · 5.4/m
mayoeba yabureru#天下無双
Wukong · Jungle
7 / 4 / 18
65.8% KP
22,695
15.9% share
17,106g
263 CS · 7.8/m
DlPLEX#EUW
Ryze · Mid
9 / 4 / 15
63.2% KP
36,882
25.8% share
16,484g
292 CS · 8.7/m
Jopa#1WAY
Mel · ADC
10 / 10 / 11
55.3% KP
34,842
24.4% share
18,161g
302 CS · 9/m
The Absolut#bg3
Poppy · Support
1 / 11 / 20
55.3% KP
9,892
6.9% share
9,566g
36 CS · 1.1/m
Red side
DefeatUREK MAZINO#ZTMY
Ambessa · Top
7 / 7 / 8
40.5% KP
30,090
22% share
15,881g
277 CS · 8.2/m
EMPEROR AGURIN#ROYAL
Elise · Jungle
14 / 3 / 7
56.8% KP
37,089
27.1% share
18,120g
320 CS · 9.5/m
MagiFelix5#EUW
Galio · Mid
6 / 10 / 11
45.9% KP
27,440
20.1% share
11,424g
172 CS · 5.1/m
Chill1000#larry
Kai'Sa · ADC
10 / 9 / 9
51.4% KP
30,228
22.1% share
18,934g
291 CS · 8.7/m
Karazema#Nioo
Nautilus · Support
0 / 9 / 15
40.5% KP
12,000
8.8% share
8,791g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
