Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 41 days ago
4 / 5 / 11
K / D / A
39.5%
Kill participation
1,035
Damage / min
13,633g
411.9 gold / min
44
16 placed · 2 cleared
236
7.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatthe pebble#EUW
Gangplank · Top
8 / 3 / 10
69.2% KP
48,113
36.8% share
16,543g
283 CS · 8.5/m
SHJY#Lure
Lee Sin · Jungle
3 / 8 / 12
57.7% KP
14,546
11.1% share
11,921g
209 CS · 6.3/m
sans emploi#EUW
Sion · Mid
12 / 9 / 8
76.9% KP
29,132
22.3% share
14,404g
201 CS · 6.1/m
Apelka#EUW
Yunara · ADC
3 / 11 / 6
34.6% KP
23,961
18.3% share
13,544g
262 CS · 7.9/m
Eileen Gu#SELE
Karma · Support
0 / 8 / 18
69.2% KP
15,154
11.6% share
8,338g
25 CS · 0.8/m
Red side
VictorySpear Shot#1111
Pantheon · Top
4 / 5 / 11
39.5% KP
34,258
19% share
13,633g
236 CS · 7.1/m
Buggy2v9#EUW
Shaco · Jungle
5 / 2 / 17
57.9% KP
25,883
14.4% share
13,091g
193 CS · 5.8/m
bro#han
Yasuo · Mid
4 / 6 / 10
36.8% KP
25,689
14.2% share
12,842g
257 CS · 7.8/m
Turning Point 3#III
Varus · ADC
22 / 6 / 10
84.2% KP
80,644
44.7% share
24,095g
264 CS · 8/m
sandbinafan#YURI
Nautilus · Support
3 / 7 / 27
78.9% KP
13,816
7.7% share
10,920g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
