Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 41 days ago
8 / 11 / 9
K / D / A
56.7%
Kill participation
707.5
Damage / min
10,578g
360.4 gold / min
100
53 placed · 5 cleared
37
1.3 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryqweasdx#EUW
Gnar · Top
5 / 5 / 9
37.8% KP
22,436
17% share
11,582g
190 CS · 6.5/m
nirvana pathing#0906
Graves · Jungle
7 / 5 / 8
40.5% KP
24,248
18.4% share
14,158g
248 CS · 8.4/m
schado x1#EU1
Veigar · Mid
3 / 2 / 8
29.7% KP
26,832
20.3% share
11,596g
258 CS · 8.8/m
dom xc#Ния
Corki · ADC
13 / 8 / 10
62.2% KP
37,213
28.2% share
17,285g
241 CS · 8.2/m
Buggy2v9#EUW
Shaco · Support
9 / 10 / 11
54.1% KP
21,190
16.1% share
11,617g
39 CS · 1.3/m
Red side
DefeatCHINESE PALCO#NA1
Vayne · Top
7 / 7 / 2
30% KP
18,917
19.1% share
11,062g
185 CS · 6.3/m
Cheburashka#Ace
Nunu & Willump · Jungle
3 / 4 / 9
40% KP
15,774
15.9% share
11,859g
205 CS · 7/m
clamp merchant#dun
Cassiopeia · Mid
4 / 8 / 8
40% KP
17,810
18% share
11,841g
221 CS · 7.5/m
NENORMALAN LIK#1555
Kalista · ADC
8 / 7 / 8
53.3% KP
25,766
26% share
15,411g
239 CS · 8.1/m
Spear Shot#1111
Pantheon · Support
8 / 11 / 9
56.7% KP
20,765
21% share
10,578g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
