Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 40 days ago
5 / 9 / 10
K / D / A
48.4%
Kill participation
908.1
Damage / min
12,646g
404.7 gold / min
27
13 placed · 1 cleared
206
6.6 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatkyeahOOOOOOOOOOO#FFFFF
Olaf · Top
9 / 4 / 3
37.5% KP
29,657
24.9% share
14,378g
239 CS · 7.6/m
I am Responsible#Liabl
Hecarim · Jungle
9 / 10 / 4
40.6% KP
26,408
22.2% share
14,364g
241 CS · 7.7/m
Saku#ritou
Cho'Gath · Mid
9 / 8 / 6
46.9% KP
35,834
30.1% share
13,726g
265 CS · 8.5/m
con razón#KAT
Katarina · ADC
3 / 5 / 9
37.5% KP
16,448
13.8% share
12,942g
192 CS · 6.1/m
고군분투일취월장#mio韩服
Rell · Support
2 / 5 / 19
65.6% KP
10,866
9.1% share
9,944g
36 CS · 1.2/m
Red side
VictorySpear Shot#1111
Pantheon · Top
5 / 9 / 10
48.4% KP
28,378
20.9% share
12,646g
206 CS · 6.6/m
Zhou Yang Kobs#VEN1
Amumu · Jungle
7 / 9 / 11
58.1% KP
29,736
21.9% share
13,771g
200 CS · 6.4/m
DlPLEX#EUW
Nasus · Mid
12 / 3 / 9
67.7% KP
33,958
25% share
16,794g
265 CS · 8.5/m
TwTv TwelveFiora#Aimer
Fiora · ADC
6 / 8 / 5
35.5% KP
28,930
21.3% share
17,189g
326 CS · 10.4/m
G2 Labrov#8085
Bard · Support
1 / 3 / 19
64.5% KP
14,719
10.8% share
9,282g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
