Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 40 days ago
8 / 6 / 9
K / D / A
48.6%
Kill participation
1,419.6
Damage / min
14,400g
437.9 gold / min
34
13 placed · 3 cleared
232
7.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
8 / 6 / 9
48.6% KP
46,682
29.1% share
14,400g
232 CS · 7.1/m
Gacha Gamer#EUW
Kha'Zix · Jungle
12 / 5 / 12
68.6% KP
42,263
26.4% share
16,797g
269 CS · 8.2/m
Nille#76100
Anivia · Mid
4 / 1 / 13
48.6% KP
29,991
18.7% share
13,623g
284 CS · 8.6/m
I want to be at#peace
Syndra · ADC
10 / 6 / 14
68.6% KP
31,225
19.5% share
17,002g
261 CS · 7.9/m
no win condition#etow
Janna · Support
1 / 2 / 25
74.3% KP
10,176
6.3% share
9,738g
23 CS · 0.7/m
Red side
Defeatsans emploi#EUW
Sion · Top
3 / 8 / 7
50% KP
20,266
19.4% share
11,449g
239 CS · 7.3/m
Theocacs#EUW
Skarner · Jungle
3 / 5 / 10
65% KP
18,500
17.7% share
12,727g
219 CS · 6.7/m
indoor fish#EUW
Locke · Mid
10 / 6 / 3
65% KP
22,798
21.8% share
14,205g
253 CS · 7.7/m
sandbinafan#YURI
Kog'Maw · ADC
4 / 7 / 6
50% KP
32,099
30.7% share
16,584g
282 CS · 8.6/m
HOMEOFFICEABUSER#69420
Nautilus · Support
0 / 9 / 7
35% KP
10,788
10.3% share
7,626g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
