Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 40 days ago
6 / 7 / 7
K / D / A
61.9%
Kill participation
644.6
Damage / min
9,325g
352.1 gold / min
94
41 placed · 10 cleared
43
1.6 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBiin#Krest
Rumble · Top
2 / 12 / 5
33.3% KP
23,412
24.6% share
9,244g
174 CS · 6.6/m
RAIKO KATA KING#KATA
Lee Sin · Jungle
2 / 7 / 7
42.9% KP
10,270
10.8% share
9,945g
158 CS · 6/m
TwTv BZ EUW#INSHL
Zed · Mid
6 / 1 / 9
71.4% KP
25,113
26.4% share
15,049g
263 CS · 9.9/m
Gon Freecss#RRRRR
Jhin · ADC
5 / 4 / 5
47.6% KP
19,146
20.2% share
12,921g
239 CS · 9/m
Spear Shot#1111
Pantheon · Support
6 / 7 / 7
61.9% KP
17,071
18% share
9,325g
43 CS · 1.6/m
Red side
Victorychenzelot#LOT
Tryndamere · Top
11 / 3 / 4
48.4% KP
33,212
32.1% share
15,031g
278 CS · 10.5/m
no win condition#etow
Sylas · Jungle
4 / 6 / 7
35.5% KP
14,601
14.1% share
9,745g
146 CS · 5.5/m
R A F F Y#TOP
Yasuo · Mid
13 / 5 / 3
51.6% KP
28,816
27.8% share
16,398g
260 CS · 9.8/m
MagiFelix5#EUW
Syndra · ADC
1 / 2 / 4
16.1% KP
17,383
16.8% share
10,264g
229 CS · 8.6/m
Rıza Kayaalp#ONE
Jax · Support
2 / 5 / 8
32.3% KP
9,531
9.2% share
8,518g
80 CS · 3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
