Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 33 days ago
2 / 6 / 3
K / D / A
38.5%
Kill participation
567
Damage / min
9,232g
347.3 gold / min
19
9 placed · 0 cleared
205
7.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
2 / 6 / 3
38.5% KP
15,072
22.4% share
9,232g
205 CS · 7.7/m
百折不挠#QSH
Kha'Zix · Jungle
1 / 4 / 5
46.2% KP
9,261
13.7% share
10,554g
211 CS · 7.9/m
UREK MAZINO#ZTMY
Syndra · Mid
8 / 7 / 3
84.6% KP
23,720
35.2% share
13,097g
233 CS · 8.8/m
CF NEXT ADK1NG#CALE
Aphelios · ADC
2 / 8 / 3
38.5% KP
14,028
20.8% share
10,512g
204 CS · 7.7/m
KindheartedQueen#Gentl
Karma · Support
0 / 8 / 9
69.2% KP
5,273
7.8% share
6,848g
40 CS · 1.5/m
Red side
VictoryVenour#EUW
Aatrox · Top
3 / 3 / 3
18.2% KP
10,723
11.9% share
9,952g
205 CS · 7.7/m
OLEG INSEC#OLEG
Qiyana · Jungle
5 / 3 / 10
45.5% KP
17,109
18.9% share
13,353g
191 CS · 7.2/m
con razón#KAT
Hwei · Mid
9 / 1 / 7
48.5% KP
18,854
20.8% share
12,538g
217 CS · 8.2/m
Kite Machine#2015
Yunara · ADC
14 / 5 / 8
66.7% KP
36,106
39.9% share
16,854g
254 CS · 9.6/m
Thumbs Down#4847
Lulu · Support
2 / 1 / 23
75.8% KP
7,691
8.5% share
9,373g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
