Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 33 days ago
3 / 10 / 4
K / D / A
30.4%
Kill participation
481.4
Damage / min
8,258g
339.8 gold / min
25
10 placed · 2 cleared
145
6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Renekton · Top
3 / 10 / 4
30.4% KP
11,697
16.5% share
8,258g
145 CS · 6/m
Αrtoria Prime#eProd
Jarvan IV · Jungle
6 / 8 / 5
47.8% KP
14,548
20.5% share
10,112g
121 CS · 5/m
Peaker#Kind
Viktor · Mid
2 / 5 / 3
21.7% KP
18,930
26.6% share
8,491g
195 CS · 8/m
burning bridges#TBH
Jinx · ADC
7 / 5 / 4
47.8% KP
15,247
21.5% share
12,402g
246 CS · 10.1/m
monkeywhokillgod#1549
Pyke · Support
5 / 7 / 11
69.6% KP
10,617
14.9% share
7,529g
17 CS · 0.7/m
Red side
Victorytwtvjvmei#HELLO
Aatrox · Top
16 / 2 / 1
48.6% KP
25,865
30.4% share
15,478g
234 CS · 9.6/m
TwTv BZ EUW#INSHL
Sylas · Jungle
5 / 3 / 10
42.9% KP
14,374
16.9% share
12,119g
186 CS · 7.7/m
Unidentified 13#0000
Xerath · Mid
8 / 3 / 10
51.4% KP
22,220
26.1% share
12,691g
254 CS · 10.5/m
19helforca03#EUW
Yunara · ADC
3 / 10 / 4
20% KP
13,836
16.3% share
9,693g
168 CS · 6.9/m
tmr#화이팅
Bard · Support
3 / 5 / 13
45.7% KP
8,733
10.3% share
8,407g
36 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
