Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Defeat
Ranked Solo/Duo · 33 days ago
0 / 7 / 2
K / D / A
13.3%
Kill participation
558.7
Damage / min
10,496g
347.4 gold / min
26
11 placed · 2 cleared
250
8.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Gnar · Top
0 / 7 / 2
13.3% KP
16,881
15.2% share
10,496g
250 CS · 8.3/m
jgkng153#9191
Naafiri · Jungle
6 / 5 / 4
66.7% KP
25,908
23.3% share
14,008g
255 CS · 8.4/m
zwaker#T1WIN
Orianna · Mid
3 / 8 / 8
73.3% KP
28,831
26% share
11,557g
212 CS · 7/m
HONEY BADGER#LIVID
Ezreal · ADC
2 / 9 / 3
33.3% KP
27,605
24.9% share
12,411g
244 CS · 8.1/m
KindheartedQueen#Gentl
Janna · Support
4 / 5 / 6
66.7% KP
11,770
10.6% share
9,315g
37 CS · 1.2/m
Red side
Victorytwtv CruncyWM#WHITE
Sylas · Top
5 / 1 / 7
35.3% KP
20,920
17.8% share
12,259g
216 CS · 7.1/m
amikesiknemmulik#futom
Shaco · Jungle
5 / 5 / 12
50% KP
17,941
15.3% share
15,237g
220 CS · 7.3/m
19helforca03#EUW
Aurelion Sol · Mid
11 / 5 / 6
50% KP
28,149
24% share
15,287g
258 CS · 8.5/m
burning bridges#TBH
Tristana · ADC
12 / 3 / 5
50% KP
45,471
38.7% share
17,719g
279 CS · 9.2/m
Ryuk#adc
Soraka · Support
1 / 2 / 22
67.6% KP
5,034
4.3% share
9,922g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
