Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 32 days ago
7 / 7 / 11
K / D / A
48.6%
Kill participation
884.3
Damage / min
11,253g
381.7 gold / min
18
11 placed · 0 cleared
168
5.7 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatG2 BrokenBlade#1918
Camille · Top
11 / 8 / 5
66.7% KP
36,895
39.5% share
14,905g
194 CS · 6.6/m
jgkng153#9191
Lee Sin · Jungle
7 / 7 / 7
58.3% KP
14,940
16% share
13,278g
209 CS · 7.1/m
BAR MOJITO#MACA
Annie · Mid
3 / 11 / 6
37.5% KP
21,405
22.9% share
9,374g
169 CS · 5.7/m
Ryuk#adc
Jinx · ADC
3 / 7 / 1
16.7% KP
14,308
15.3% share
14,112g
283 CS · 9.6/m
regate#EUW12
Lulu · Support
0 / 5 / 13
54.2% KP
5,894
6.3% share
7,890g
35 CS · 1.2/m
Red side
VictorySpear Shot#1111
Pantheon · Top
7 / 7 / 11
48.6% KP
26,072
22.4% share
11,253g
168 CS · 5.7/m
G2 SkewMond#3327
Skarner · Jungle
8 / 1 / 24
86.5% KP
21,221
18.3% share
14,968g
199 CS · 6.7/m
G2 Caps#1323
Syndra · Mid
6 / 13 / 11
45.9% KP
21,211
18.3% share
12,609g
227 CS · 7.7/m
ttv gwenーnlol#zeri
Zeri · ADC
13 / 1 / 7
54.1% KP
32,179
27.7% share
20,997g
351 CS · 11.9/m
HONEY BADGER#LIVID
Senna · Support
3 / 3 / 25
75.7% KP
15,467
13.3% share
11,571g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
