Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 12 days ago
7 / 8 / 10
K / D / A
51.5%
Kill participation
851.7
Damage / min
12,694g
405.6 gold / min
32
15 placed · 1 cleared
186
5.9 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
7 / 8 / 10
51.5% KP
26,657
22.4% share
12,694g
186 CS · 5.9/m
Compultion#1234
Ambessa · Jungle
2 / 3 / 7
27.3% KP
25,162
21.2% share
12,241g
252 CS · 8.1/m
zng zng zng#11111
Zilean · Mid
6 / 3 / 14
60.6% KP
16,915
14.2% share
11,918g
187 CS · 6/m
TTV Mirrai#026
Kalista · ADC
17 / 5 / 7
72.7% KP
40,935
34.5% share
21,468g
285 CS · 9.1/m
Kite Machine#2015
Renata Glasc · Support
1 / 3 / 26
81.8% KP
9,136
7.7% share
10,251g
31 CS · 1/m
Red side
DefeatRank 1#POT
Fiora · Top
3 / 4 / 3
27.3% KP
18,636
19.2% share
12,877g
289 CS · 9.2/m
OLEG INSEC#OLEG
Taliyah · Jungle
10 / 7 / 7
77.3% KP
32,768
33.8% share
16,269g
235 CS · 7.5/m
Coach sneith#EUW
Camille · Mid
7 / 8 / 1
36.4% KP
15,996
16.5% share
14,670g
253 CS · 8.1/m
S16 CIRCUS OWNER#RESET
Brand · ADC
1 / 7 / 12
59.1% KP
21,445
22.1% share
11,763g
230 CS · 7.3/m
Dekap#EUW
Poppy · Support
1 / 7 / 9
45.5% KP
8,136
8.4% share
7,947g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
