Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 13 days ago
4 / 9 / 14
K / D / A
69.2%
Kill participation
592.7
Damage / min
10,007g
352.6 gold / min
112
43 placed · 7 cleared
40
1.4 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI want to be at#peace
Kalista · Top
5 / 7 / 3
30.8% KP
14,206
14.9% share
11,970g
232 CS · 8.2/m
Banyue#focus
Xin Zhao · Jungle
9 / 6 / 6
57.7% KP
13,892
14.6% share
13,417g
189 CS · 6.7/m
ttv mentosslol#GRE
Viktor · Mid
1 / 5 / 8
34.6% KP
29,088
30.6% share
11,478g
275 CS · 9.7/m
Ryuk#adc
Kai'Sa · ADC
7 / 8 / 5
46.2% KP
21,136
22.2% share
13,932g
216 CS · 7.6/m
Spear Shot#1111
Pantheon · Support
4 / 9 / 14
69.2% KP
16,822
17.7% share
10,007g
40 CS · 1.4/m
Red side
VictoryPhreak#EUW67
Twisted Fate · Top
12 / 4 / 2
40% KP
22,341
22% share
17,777g
244 CS · 8.6/m
YakibaTh#Taha
Sylas · Jungle
4 / 3 / 8
34.3% KP
12,629
12.4% share
12,118g
212 CS · 7.5/m
PUSH SISYPHUS#Camus
Yone · Mid
4 / 10 / 6
28.6% KP
16,423
16.2% share
11,294g
219 CS · 7.7/m
Divine#real7
Yunara · ADC
14 / 6 / 7
60% KP
43,185
42.6% share
20,183g
281 CS · 9.9/m
Dekap#EUW
Lulu · Support
1 / 3 / 20
60% KP
6,871
6.8% share
9,636g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
