Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 12 days ago
7 / 2 / 9
K / D / A
42.1%
Kill participation
1,024.4
Damage / min
10,777g
467.5 gold / min
23
9 placed · 2 cleared
200
8.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
7 / 2 / 9
42.1% KP
23,612
27.5% share
10,777g
200 CS · 8.7/m
Hope of Europe#ego
Wukong · Jungle
13 / 1 / 4
44.7% KP
17,542
20.4% share
13,065g
201 CS · 8.7/m
indoor fish#EUW
Akali · Mid
7 / 2 / 7
36.8% KP
18,831
21.9% share
11,503g
211 CS · 9.2/m
COZzoSKIllz#EUW
Xayah · ADC
7 / 4 / 8
39.5% KP
17,808
20.7% share
13,484g
223 CS · 9.7/m
Dekap#EUW
Rell · Support
4 / 2 / 19
60.5% KP
8,200
9.5% share
8,463g
26 CS · 1.1/m
Red side
DefeatH0rnlime#1871
Warwick · Top
2 / 12 / 1
27.3% KP
10,660
16.6% share
8,583g
181 CS · 7.9/m
amikesiknemmulik#futom
Amumu · Jungle
4 / 7 / 2
54.5% KP
17,265
26.9% share
8,947g
141 CS · 6.1/m
MIDKING#7273
Syndra · Mid
2 / 4 / 0
18.2% KP
14,934
23.3% share
8,707g
221 CS · 9.6/m
HONEY BADGER#LIVID
Yunara · ADC
0 / 11 / 4
36.4% KP
14,063
21.9% share
7,570g
169 CS · 7.3/m
Kite Machine#2015
Rakan · Support
3 / 4 / 7
90.9% KP
7,226
11.3% share
8,004g
46 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
