Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 12 days ago
4 / 7 / 15
K / D / A
55.9%
Kill participation
970.5
Damage / min
13,244g
422.7 gold / min
24
10 placed · 3 cleared
259
8.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryttv kolofou1#chmtv
Yone · Top
8 / 6 / 5
33.3% KP
24,196
15.6% share
13,725g
240 CS · 7.7/m
SineriasCoaching#EUW
Shyvana · Jungle
10 / 9 / 12
56.4% KP
34,900
22.5% share
15,902g
242 CS · 7.7/m
zng zng zng#11111
Quinn · Mid
11 / 8 / 10
53.8% KP
42,253
27.3% share
14,600g
202 CS · 6.4/m
Enrico Kanciano#420
Viktor · ADC
10 / 6 / 18
71.8% KP
40,930
26.4% share
16,504g
242 CS · 7.7/m
N Y X E S#00001
Lulu · Support
0 / 5 / 30
76.9% KP
12,733
8.2% share
10,096g
15 CS · 0.5/m
Red side
DefeatSpear Shot#1111
Pantheon · Top
4 / 7 / 15
55.9% KP
30,410
27.1% share
13,244g
259 CS · 8.3/m
Ahsokaa#EUW
Briar · Jungle
8 / 11 / 12
58.8% KP
18,415
16.4% share
14,027g
186 CS · 5.9/m
Dkdldb#000
Locke · Mid
9 / 8 / 10
55.9% KP
24,569
21.9% share
14,243g
212 CS · 6.8/m
Quetz#Mig
Yasuo · ADC
10 / 5 / 13
67.6% KP
25,882
23.1% share
17,471g
279 CS · 8.9/m
Luonnotar#soul
Rakan · Support
3 / 8 / 24
79.4% KP
12,998
11.6% share
9,859g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
