Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 11 days ago
5 / 5 / 7
K / D / A
34.3%
Kill participation
842.1
Damage / min
10,265g
398.9 gold / min
21
11 placed · 0 cleared
171
6.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert ornn acc#ORNNY
Ornn · Top
3 / 5 / 8
55% KP
11,787
17.9% share
9,882g
176 CS · 6.8/m
Mercury#LAKEN
Kayn · Jungle
9 / 6 / 4
65% KP
21,831
33.1% share
14,290g
211 CS · 8.2/m
Antos#2060
Lux · Mid
5 / 3 / 3
40% KP
15,696
23.8% share
10,718g
230 CS · 8.9/m
Divine#real7
Tristana · ADC
2 / 10 / 6
40% KP
12,383
18.8% share
9,842g
172 CS · 6.7/m
Hungry#444
Alistar · Support
1 / 11 / 7
40% KP
4,166
6.3% share
6,445g
27 CS · 1/m
Red side
VictorySpear Shot#1111
Pantheon · Top
5 / 5 / 7
34.3% KP
21,669
20.7% share
10,265g
171 CS · 6.6/m
dead inside#P4IN
Ivern · Jungle
1 / 2 / 19
57.1% KP
5,935
5.7% share
10,677g
165 CS · 6.4/m
TTV HYBRADGE#ADL
Locke · Mid
11 / 6 / 6
48.6% KP
20,154
19.2% share
10,804g
151 CS · 5.9/m
Frezzer#YoRHa
Kai'Sa · ADC
15 / 3 / 9
68.6% KP
39,637
37.9% share
18,860g
265 CS · 10.3/m
ANDARIEL SUPPORT#mio韩服
Poppy · Support
3 / 4 / 24
77.1% KP
17,318
16.5% share
9,084g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
