Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 10 days ago
10 / 2 / 7
K / D / A
45.9%
Kill participation
947.3
Damage / min
11,901g
495.9 gold / min
22
10 placed · 3 cleared
168
7 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
10 / 2 / 7
45.9% KP
22,734
21.9% share
11,901g
168 CS · 7/m
Aschopenhauer#123
Talon · Jungle
4 / 2 / 10
37.8% KP
21,428
20.6% share
11,718g
216 CS · 9/m
Isildur#weak
LeBlanc · Mid
8 / 4 / 7
40.5% KP
23,503
22.6% share
10,902g
199 CS · 8.3/m
twtv laabuk#0124
Viktor · ADC
9 / 2 / 9
48.6% KP
23,576
22.7% share
12,074g
193 CS · 8/m
S16 CIRCUS OWNER#RESET
Pyke · Support
6 / 3 / 10
43.2% KP
12,612
12.1% share
9,779g
36 CS · 1.5/m
Red side
Defeatxhtao#3100
Malphite · Top
1 / 5 / 3
30.8% KP
11,910
23.1% share
8,888g
209 CS · 8.7/m
Ranpo Edogawa#DOG
Cho'Gath · Jungle
5 / 6 / 2
53.8% KP
13,483
26.1% share
10,604g
165 CS · 6.9/m
Coach sneith#EUW
Camille · Mid
4 / 9 / 1
38.5% KP
11,100
21.5% share
9,592g
155 CS · 6.5/m
Dzukill#KISS
Aphelios · ADC
1 / 10 / 4
38.5% KP
8,732
16.9% share
9,014g
166 CS · 6.9/m
Cryoshi#alive
Seraphine · Support
2 / 7 / 4
46.2% KP
6,415
12.4% share
7,071g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
