Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 10 days ago
1 / 9 / 3
K / D / A
26.7%
Kill participation
544.9
Damage / min
8,599g
321.1 gold / min
17
9 placed · 0 cleared
189
7.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySaku#ritou
Cho'Gath · Top
11 / 0 / 2
38.2% KP
21,622
22.7% share
14,574g
261 CS · 9.7/m
amikesiknemmulik#futom
Shaco · Jungle
6 / 4 / 12
52.9% KP
15,955
16.7% share
13,484g
187 CS · 7/m
ocsaV#EUW
Orianna · Mid
9 / 3 / 10
55.9% KP
23,525
24.7% share
12,266g
211 CS · 7.9/m
Last rite#final
Yunara · ADC
8 / 5 / 8
47.1% KP
29,836
31.3% share
15,650g
252 CS · 9.4/m
tmr#화이팅
Lulu · Support
0 / 3 / 16
47.1% KP
4,364
4.6% share
7,957g
27 CS · 1/m
Red side
DefeatSpear Shot#1111
Pantheon · Top
1 / 9 / 3
26.7% KP
14,594
19.9% share
8,599g
189 CS · 7.1/m
zng zng zng#11111
Quinn · Jungle
2 / 10 / 3
33.3% KP
16,306
22.2% share
10,183g
183 CS · 6.8/m
Quicksie#EUW
Ahri · Mid
2 / 9 / 6
53.3% KP
16,254
22.1% share
10,681g
233 CS · 8.7/m
I Blank I#00000
Aphelios · ADC
9 / 4 / 0
60% KP
21,075
28.7% share
14,610g
247 CS · 9.2/m
HensterSpenster#9622
Rell · Support
1 / 2 / 9
66.7% KP
5,211
7.1% share
7,517g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
