Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 9 days ago
6 / 2 / 16
K / D / A
71%
Kill participation
837
Damage / min
14,611g
504.1 gold / min
32
11 placed · 3 cleared
242
8.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHSOUN TANAPOU#FULL
K'Sante · Top
3 / 6 / 1
23.5% KP
6,892
8.4% share
10,393g
207 CS · 7.1/m
RAIKO KATA KING#KATA
Lee Sin · Jungle
6 / 9 / 7
76.5% KP
14,406
17.6% share
11,895g
203 CS · 7/m
Akanania#1213
Vladimir · Mid
1 / 5 / 2
17.6% KP
16,194
19.8% share
10,001g
259 CS · 8.9/m
EXOFENG#KNEEL
Yunara · ADC
7 / 6 / 6
76.5% KP
37,989
46.5% share
15,641g
254 CS · 8.8/m
tmr#화이팅
Lulu · Support
0 / 5 / 10
58.8% KP
6,164
7.5% share
7,666g
38 CS · 1.3/m
Red side
Victorywx一剑封喉血染苍穹ω4DB0T#spιη
Smolder · Top
4 / 6 / 10
45.2% KP
30,251
24.6% share
12,790g
248 CS · 8.6/m
Spear Shot#1111
Pantheon · Jungle
6 / 2 / 16
71% KP
24,260
19.7% share
14,611g
242 CS · 8.3/m
Peaker#Kind
Hwei · Mid
15 / 3 / 9
77.4% KP
40,952
33.3% share
16,354g
242 CS · 8.3/m
Ainalys#LYS
Xayah · ADC
5 / 4 / 6
35.5% KP
16,142
13.1% share
15,119g
260 CS · 9/m
BANQUEROUTEAHIII#KENT1
Bard · Support
1 / 2 / 23
77.4% KP
11,314
9.2% share
10,263g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
