Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 7 days ago
4 / 7 / 2
K / D / A
40%
Kill participation
870.3
Damage / min
9,783g
429.4 gold / min
18
8 placed · 2 cleared
150
6.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychains#free
Sylas · Top
1 / 3 / 12
37.1% KP
14,318
15.5% share
8,637g
151 CS · 6.6/m
Krysia#jdisa
Lee Sin · Jungle
8 / 2 / 15
65.7% KP
16,788
18.2% share
12,136g
173 CS · 7.6/m
I DOND DOG#DOG
Locke · Mid
19 / 3 / 5
68.6% KP
35,909
38.9% share
15,408g
192 CS · 8.4/m
Évangelyne#LOVE
Xayah · ADC
6 / 3 / 5
31.4% KP
19,847
21.5% share
13,762g
234 CS · 10.3/m
Turning Point 3#III
Rell · Support
1 / 4 / 15
45.7% KP
5,476
5.9% share
7,127g
25 CS · 1.1/m
Red side
DefeatSpear Shot#1111
Draven · Top
4 / 7 / 2
40% KP
19,829
29.1% share
9,783g
150 CS · 6.6/m
rien compris#1312
Xin Zhao · Jungle
2 / 7 / 4
40% KP
9,628
14.1% share
8,832g
153 CS · 6.7/m
ObiDagsYTB#EUW
Ryze · Mid
2 / 8 / 7
60% KP
14,712
21.6% share
9,437g
204 CS · 9/m
Ryuk#adc
Kai'Sa · ADC
7 / 7 / 0
46.7% KP
17,318
25.4% share
12,248g
176 CS · 7.7/m
Venour#EUW
Nautilus · Support
0 / 6 / 10
66.7% KP
6,608
9.7% share
6,231g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
