Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kindred
Victory
Ranked Flex · 6 days ago
3 / 1 / 8
K / D / A
37.9%
Kill participation
549.5
Damage / min
10,713g
479.7 gold / min
20
7 placed · 1 cleared
205
9.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNAZARENOenjoyer#DIOS
Heimerdinger · Top
4 / 4 / 0
33.3% KP
14,990
26% share
8,944g
194 CS · 8.7/m
C H U L E R l A#EUW
Gwen · Jungle
3 / 7 / 3
50% KP
13,389
23.2% share
9,093g
140 CS · 6.3/m
Flat chest is ok#too
Yone · Mid
2 / 7 / 0
16.7% KP
14,766
25.6% share
7,348g
164 CS · 7.3/m
Juan y medio#C2A
Varus · ADC
3 / 7 / 3
50% KP
11,419
19.8% share
9,234g
146 CS · 6.5/m
nicada0111#toxic
Milio · Support
0 / 4 / 6
50% KP
3,059
5.3% share
5,655g
19 CS · 0.9/m
Red side
VictoryRafshaez#Raf04
Pantheon · Top
7 / 3 / 3
34.5% KP
13,750
19.5% share
9,053g
137 CS · 6.1/m
Spear Shot#1111
Kindred · Jungle
3 / 1 / 8
37.9% KP
12,273
17.4% share
10,713g
205 CS · 9.2/m
NattyNatt#2005
Locke · Mid
16 / 4 / 5
72.4% KP
26,199
37.2% share
12,616g
153 CS · 6.9/m
daki#yume
Yunara · ADC
2 / 2 / 5
24.1% KP
11,334
16.1% share
9,839g
188 CS · 8.4/m
SmiIey#EUW
Thresh · Support
1 / 2 / 13
48.3% KP
6,778
9.6% share
6,731g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
