Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 6 days ago
6 / 4 / 2
K / D / A
50%
Kill participation
891.8
Damage / min
11,574g
433.5 gold / min
23
12 placed · 2 cleared
207
7.8 CS / min
Objective control
2
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStrode#1508
Syndra · Top
2 / 10 / 4
37.5% KP
23,200
24.1% share
11,703g
231 CS · 8.7/m
MarioDeLaTorre#1way
Qiyana · Jungle
4 / 5 / 4
50% KP
15,275
15.9% share
11,191g
184 CS · 6.9/m
KC NEXT MIDKING#PANDA
Akali · Mid
3 / 5 / 4
43.8% KP
25,483
26.5% share
9,163g
189 CS · 7.1/m
Spear Shot#1111
Pantheon · ADC
6 / 4 / 2
50% KP
23,811
24.8% share
11,574g
207 CS · 7.8/m
ALBANIAN#iLevi
Rell · Support
1 / 4 / 10
68.8% KP
8,394
8.7% share
7,495g
29 CS · 1.1/m
Red side
VictoryKite Machine#2015
Jax · Top
13 / 2 / 4
60.7% KP
22,734
26.3% share
16,299g
246 CS · 9.2/m
NattyNatt#2005
Sylas · Jungle
7 / 3 / 4
39.3% KP
13,487
15.6% share
13,343g
207 CS · 7.8/m
J1HUIV#000
Yone · Mid
4 / 4 / 8
42.9% KP
27,472
31.8% share
12,288g
274 CS · 10.3/m
content acc#xcz
Zeri · ADC
4 / 2 / 7
39.3% KP
16,333
18.9% share
12,996g
250 CS · 9.4/m
Cambodian Ranger#BACK
Alistar · Support
0 / 5 / 12
42.9% KP
6,274
7.3% share
7,334g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
