Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 2 days ago
5 / 7 / 9
K / D / A
46.7%
Kill participation
975.7
Damage / min
12,403g
374.3 gold / min
33
11 placed · 2 cleared
196
5.9 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVenour#EUW
Renekton · Top
3 / 4 / 9
30.8% KP
26,664
18% share
13,779g
255 CS · 7.7/m
Rhilech#15105
Jarvan IV · Jungle
13 / 7 / 21
87.2% KP
34,981
23.6% share
19,562g
236 CS · 7.1/m
ttv ronaldoo#back
Fizz · Mid
5 / 7 / 12
43.6% KP
23,292
15.7% share
12,930g
206 CS · 6.2/m
Krysia#jdisa
Ezreal · ADC
11 / 8 / 13
61.5% KP
35,460
24% share
17,486g
258 CS · 7.8/m
Sergeant Sona#KJP
Senna · Support
7 / 4 / 23
76.9% KP
27,649
18.7% share
13,559g
48 CS · 1.4/m
Red side
DefeatSpear Shot#1111
Malphite · Top
5 / 7 / 9
46.7% KP
32,327
21.4% share
12,403g
196 CS · 5.9/m
Kiki#MATES
Zyra · Jungle
5 / 8 / 14
63.3% KP
42,828
28.4% share
14,413g
261 CS · 7.9/m
R1 TWP#EUW
Yasuo · Mid
7 / 7 / 10
56.7% KP
30,405
20.1% share
15,378g
280 CS · 8.5/m
TwTv SharonMirza#99999
Naafiri · ADC
11 / 8 / 4
50% KP
33,853
22.4% share
15,201g
209 CS · 6.3/m
DONALD DOSS#Doss
Bard · Support
2 / 11 / 17
63.3% KP
11,567
7.7% share
9,018g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
